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Roblox User and Growth Stats You Need to Know

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Written by Backlinko Team

Roblox Usage and Growth Statistics: How Many People Use Roblox

Roblox launched in 2006 as a gaming platform focused on user-created games. 

The startup had limited market traction during its first few years. But Roblox’s popularity has picked up considerably as of late. 

The pandemic, which drove the gaming industry to record growth, has also added millions of users to Roblox. 

In fact, in Q4 2025, Roblox hit a milestone of 144 million daily active users (an increase from 85 million in Q4 2024). 

Here’s a breakdown of what you’ll learn about Roblox:

Roblox Usage Statistics (Top Picks)

  • As of Q4 2025, Roblox has 144 million daily active users. 
  • Roblox has 36.7 million monthly unique paying users. 
  • There are 3.5 million developers on the Roblox platform.
  • Community developers have made over $1.5 billion on Roblox in 2025 alone.
  • 56% of Roblox users are under 16.

Roblox Monthly Active Users

According to recent estimates, Roblox has 380 million monthly active users as of 2024. Roblox’s user base has seen significant growth over the past few years.

Roblox Monthly Active Users

(In fact, Roblox added over 180 million users over the past 3 years alone.)

We’ve charted Roblox user growth since 2016:

With that, here’s a table that contains the full data:

Date Roblox Monthly Active Users
February 2016 9+ million
December 2016 30+ million
March 2017 48+ million
July 2017 56+ million
December 2017 64+ million
September 2018 70+ million
April 2019 90+ million
August 2019 100 million
December 2019 113 million
January 2020 119 million
February 2020 121 million
March 2020 134 million
April 2020 146 million
May 2020 155 million
June 2020 158 million
July 2020 164 million
August 2020 169 million
September 2020 175 million
October 2020 172 million
November 2020 170 million
January 2021 199 million
February 2021 199 million
March 2021 192 million
April 2021 202 million
200 million 200 million
June 2021 206 million
July 2021 217 million
August 2021 220 million
September 2021 219 million
October 2021 226 million
October 2022 260 million
May 2023 300 million
2024 380 million

Sources: Matthew Ball, RTrack, Roblox, TechCrunch

Roblox Daily Active Users

As of Q4 2025, Roblox has 144.5 million daily active users worldwide. An increase from 85.3 million daily active users in Q4 2024.

In fact, the number of Roblox daily active users in Q4 2025 increased by 69.4% compared to Q4 2024.

Here’s a full breakdown of Roblox’s daily active users since Q1 2018:

Quarter, year Roblox Daily Active Users Worldwide
Q1 2018 10.3 million
Q2 2018 11.3 million
Q3 2018 12.7 million
Q4 2018 13.7 million
Q1 2019 15.8 million
Q2 2019 17.1 million
Q3 2019 18.4 million
Q4 2019 19.1 million
Q1 2020 23.6 million
Q2 2020 33.4 million
Q3 2020 36.2 million
Q4 2020 37.1 million
Q1 2021 42.1 million
Q2 2021 43.2 million
Q3 2021 47.3 million
Q4 2021 49.5 million
Q1 2022 54.1 million
Q2 2022 52.2 million
Q3 2022 58.8 million
Q4 2022 58.8 million
Q1 2023 66.1 million
Q2 2023 65.5 million
Q3 2023 70.2 million
Q4 2023 71.5 million
Q1 2024 77.7 million
Q2 2024 79.5 million
Q3 2024 88.9 million
Q4 2024 85.3 million
Q1 2025 97.8 million
Q2 2025 111.8 million
Q3 2025 151.5 million
Q4 2025 144.5 million

How often do Roblox users engage with the platform?

To measure this, we calculated the daily active users (DAU) to monthly active users (MAU) ratio to evaluate “stickiness”.

Roblox’s DAU/MAU ratio reached 20.92% in 2024, meaning that from 380 million monthly active users, approximately every 5th user engaged with the platform daily.

Roblox DAU/MAU Ratio

We’ve charted Roblox DAU/MAU ratios over time since Q1 2020:

Note: Calculations are based on estimates of monthly active users from a third-party provider, while data for daily active users is taken from company reports. The actual DAU/MAU ratio may differ.
Date Roblox DAU/MAU Ratio
Q1 2020 17.61%
Q1 2021 21.93%
Q3 2022 22.62%
Q2 2023 21.83%
2024 20.92%

Sources: Roblox, Statista, RTrack

Geographic Distribution of Roblox Users

39.6% of Roblox’s daily active users are based in the US, Canada, or Europe, amounting to 60 million daily active users in Q2 2025.

Another 60.4% of Roblox’s daily active users are located in Asia-Pacific and other international markets outside of North America and Europe, accounting for 91.5 million daily active users in Q3 2025.

Let’s take a detailed look at each geographic market.

17.23% of Roblox’s daily active users are based in the US & Canada. That equates to 26.1 million daily active users in the US & Canada alone.

In fact, the number of Roblox daily active users in the US & Canada has grown by 33.3% in Q4 2025 (compared with the same quarter in 2024).

Here’s the complete breakdown of US and Canadian daily active users over the past few quarters:

Quarter, Year Roblox Daily Active Users (US and Canada)
Q1 2018 4.4 million
Q2 2018 4.6 million
Q3 2018 5.1 million
Q4 2018 5 million
Q1 2019 5.7 million
Q2 2019 6 million
Q3 2019 6.7 million
Q4 2019 6.3 million
Q1 2020 7.8 million
Q2 2020 11.4 million
Q3 2020 11.5 million
Q4 2020 11.3 million
Q1 2021 12.6 million
Q2 2021 12.1 million
Q3 2021 12.2 million
Q4 2021 11.2 million
Q1 2022 12.4 million
Q2 2022 12.4 million
Q3 2022 14.2 million
Q4 2022 13.3 million
Q1 2023 14.3 million
Q2 2023 14.2 million
Q3 2023 15.7 million
Q4 2023 15.6 million
Q1 2024 16.2 million
Q2 2024 17.1 million
Q3 2024 19.7 million
Q4 2024 18.0 million
Q1 2025 19.7 million
Q2 2025 20.6 million
Q3 2025 26.1 million
Q4 2025 24 million

The European region has a slightly higher number of daily active users compared to North America.

According to the company’s quarterly filing as of Q4 2025, Roblox has 34 million daily active users in Europe, which equates to 23.61% of Roblox’s total worldwide user base.

Here’s the breakdown for Roblox DAUs in Europe:

Quarter, Year Roblox Daily Active Users (Europe)
Q1 2018 2.5 million
Q2 2018 2.7 million
Q3 2018 3.1 million
Q4 2018 3.7 million
Q1 2019 4.6 million
Q2 2019 4.8 million
Q3 2019 4.9 million
Q4 2019 5.5 million
Q1 2020 7 million
Q2 2020 9.9 million
Q3 2020 10.4 million
Q4 2020 10.9 million
Q1 2021 12.5 million
Q2 2021 11.8 million
Q3 2021 11.9 million
Q4 2021 13.4 million
Q1 2022 15.0 million
Q2 2022 14.1 million
Q3 2022 15.5 million
Q4 2022 16.6 million
Q1 2023 19.0 million
Q2 2023 18.2 million
Q3 2023 18.9 million
Q4 2023 20.0 million
Q1 2024 21.4 million
Q2 2024 20.6 million
Q3 2024 21.7 million
Q4 2024 21.1 million
Q1 2025 23.6 million
Q2 2025 25.6 million
Q3 2025 33.9 million
Q4 2025 34 million

In the Asia-Pacific region, Roblox has 43 million daily active users. Roblox has added 20.7 million new daily active users in Asia since Q4 2024.

Here’s the table with historical data on Roblox DAU growth in Asia:

Quarter, Year Roblox Daily Active Users (Asia-Pacific)
Q1 2018 1.4 million
Q2 2018 1.7 million
Q3 2018 1.8 million
Q4 2018 2.1 million
Q1 2019 2.3 million
Q2 2019 2.7 million
Q3 2019 2.8 million
Q4 2019 3.2 million
Q1 2020 3.7 million
Q2 2020 4.6 million
Q3 2020 5.4 million
Q4 2020 5.6 million
Q1 2021 6.5 million
Q2 2021 7.2 million
Q3 2021 9.4 million
Q4 2021 11.2 million
Q1 2022 12.6 million
Q2 2022 12.3 million
Q3 2022 13.2 million
Q4 2022 13.6 million
Q1 2023 14.9 million
Q2 2023 15.5 million
Q3 2023 16.2 million
Q4 2023 17.2 million
Q1 2024 18.8 million
Q2 2024 20.2 million
Q3 2024 22.3 million
Q4 2024 22.3 million
Q1 2025 26.3 million
Q2 2025 35.6 million
Q3 2025 46.3 million
Q4 2025 43 million

43 million daily active Roblox users are based outside of North America, Europe, and Asia-Pacific.

In fact, the daily active user base of Roblox outside of North America, Europe, and Asia increased by 80% over the past year alone (in Q4 2025 compared to Q4 2024).

Here’s an overview of Roblox DAUs outside of North America, Europe, and Asia-Pacific over the last few years:

Quarter, Year Roblox Daily Active Users (Rest of the World)
Q1 2018 2 million
Q2 2018 2.3 million
Q3 2018 2.7 million
Q4 2018 2.8 million
Q1 2019 3.3 million
Q2 2019 3.6 million
Q3 2019 4 million
Q4 2019 4.1 million
Q1 2020 5.2 million
Q2 2020 7.4 million
Q3 2020 9 million
Q4 2020 9.4 million
Q1 2021 10.6 million
Q2 2021 12.1 million
Q3 2021 13.8 million
Q4 2021 13.7 million
Q1 2022 14.2 million
Q2 2022 13.4 million
Q3 2022 15.9 million
Q4 2022 15.3 million
Q1 2023 17.9 million
Q2 2023 17.7 million
Q3 2023 19.4 million
Q4 2023 18.7 million
Q1 2024 21.3 million
Q2 2024 21.6 million
Q3 2024 25.2 million
Q4 2024 23.8 million
Q1 2025 28.2 million
Q2 2025 30 million
Q3 2025 45.2 million
Q4 2025 43 million

Source: Roblox

Roblox Monthly Unique Players

Roblox defines “monthly unique payers” as unique user accounts that’ve made at least one purchase on the platform in a given month.

In Q4 2025, Roblox had an average of 36.7 million unique paying users, showing nearly a 2x increase.

Here’s a table with Roblox’s monthly paying users over time since Q1 2020:

Quarter, Year Roblox Monthly Unique Players (Worldwide)
Q1 2020 4.7 million
Q2 2020 8.2 million
Q3 2020 8.8 million
Q4 2020 9.5 million
Q1 2021 10.6 million
Q2 2021 10.9 million
Q3 2021 11.2 million
Q4 2021 11.8 million
Q1 2022 11.7 million
Q2 2022 11.4 million
Q3 2022 12.9 million
Q4 2022 13.4 million
Q1 2023 13.8 million
Q2 2023 13.5 million
Q3 2023 14.7 million
Q4 2023 15.9 million
Q1 2024 15.6 million
Q2 2024 16.5 million
Q3 2024 19.1 million
Q4 2024 18.9 million
Q1 2025 20.2 million
Q2 2025 23.4 million
Q3 2025 35.8 million
Q4 2025 36.7 million

Source: Roblox

Engagement Hours on Roblox

Engagement hours” refers to the total time spent on the Roblox platform, which consists of time spent in experiences, utilizing platform features like chat or avatar personalization. 

Roblox’s internal system tracks user activity on the platform and calculates “engagement hours” as the sum of all user session lengths in a specific time frame. 

35 billion hours of user engagement on Roblox were registered in Q4 2025 (An increase from 18.7 billion in Q4 2024).

Here’s the full breakdown of Roblox’s engagement hours since Q1 2018:

Quarter, Year Roblox Hours Engaged
Q1 2018 2.1 billion
Q2 2018 2.17 billion
Q3 2018 2.63 billion
Q4 2018 2.53 billion
Q1 2019 2.97 billion
Q2 2019 3.25 billion
Q3 2019 3.73 billion
Q4 2019 3.7 billion
Q1 2020 4.87 billion
Q2 2020 8.58 billion
Q3 2020 8.71 billion
Q4 2020 8.43 billion
Q1 2021 9.67 billion
Q2 2021 9.73 billion
Q3 2021 11.18 billion
Q4 2021 10.82 billion
Q1 2022 11.82 billion
Q2 2022 11.29 billion
Q3 2022 13.4 billion
Q4 2022 12.8 billion
Q1 2023 14.5 billion
Q2 2023 13.99 billion
Q3 2023 16.04 billion
Q4 2023 15.5 billion
Q1 2024 16.7 billion
Q2 2024 17.4 billion
Q3 2024 20.7 billion
Q4 2024 18.7 billion
Q1 2025 21.7 billion
Q2 2025 27.4 billion
Q3 2025 39.6 billion
Q4 2025 35 billion

Source: Roblox

How Many Games Are Available on Roblox?

Roblox defines the number of available games as “experiences”.

According to Roblox’s internal data, there are 7 million active experiences on Roblox as of Q3 2025.

Source: Roblox

What Are the Most Popular Games on Roblox?

Ranked by the number of visits, Brookhaven RP is currently the most popular game on Roblox. Other top entries include Blox Fruits, Steal a Brainrot, Adopt Me!, and Grow a Garden.

Here are the top 10 most popular Roblox games (based on the number of all-time visits) as of January 2026:

Game Visit Count
Brookhaven RP 78.1 billion
Blox Fruits 58.49 billion
Steal a Brainrot 56.98 billion
Adopt Me! 42.02 billion
Grow a Garden 34.57 billion
Tower of Hell 27.32 billion
Murder Mystery 2 23.61 billion
99 Nights in the Forest 23.36 billion
The Strongest Battlegrounds 16.51 billion
MeepCity 16.27 billion

Source: Fandom

Roblox User Distribution by Age

Roblox is dominated by young users. 56% of users are under the age of 16. Only 19% of Roblox’s users are over 25 years old.

56% of Roblox users are under the age of 16

Here’s the age distribution of Roblox’s user base as of 2024:

Age Group Share (among DAUs)
Under 9 20%
9-12 20%
13-16 16%
17-24 25%
25+ 19%
Unknown 1%

Source: Roblox

Roblox User Distribution by Gender

Roblox’s gender distribution currently leans male, with a 52% share, while 39% of users are female (the remaining 9% are unknown).

Roblox gender distribution currently leans male with a 52% share

Here’s an overview of Roblox’s audience by gender:

Gender Share (among DAUs)
Male 52%
Female 39%
Unknown 9%

Source: Roblox

Roblox User Distribution by Platform

80% of Roblox user sessions happen on mobile devices. The desktop platform also has a considerable share of 17%. The rest of Roblox’s users (3%) access Roblox via consoles.

80% of Roblox user sessions happen on mobile devices

Here’s the complete breakdown of Roblox usage by platform:

Here’s the complete breakdown of Roblox usage by platform:

Platform Share (among DAUs)
Mobile 80%
Desktop 17%
Console 3%

Source: Roblox

How Does Roblox Make Money?

Roblox makes money via purchases of Robux by users, subscription fees from Roblox Premium, and commissions charged from developers when they make a successful transaction.

Roblox’s main business model leverages its internal currency (Robux).

Robux can be earned and spent on the platform. And traded through a proprietary exchange into real-world currency (US dollars).

While the majority of experiences (games) on Roblox are free, users are able to purchase specific enhancements.

Robux can be purchased by users via:

  • One-time purchase
  • Roblox Premium (subscription)

Developers and creators can earn Robux via:

  • Selling access to games and enhancements
  • Engagement-based payouts
  • Sale of content and tools between developers
  • Selling items to users through the Avatar Marketplace

Whenever virtual items (clothing, heads, accessories) are sold on the Roblox platform, the item creator receives a fixed percentage from a transaction (typically ranging between 30% and 70%).

What Is Roblox Worth?

Roblox’s market cap, as of February 10th, 2026, stands at $51.05 billion. As of February 2026, Roblox became the 481st most valuable company by market cap.

Here’s a complete breakdown of Roblox’s market cap over time:

Date Roblox Market Cap
March 2021 $36.88 billion
September 2021 $43.89 billion
March 2022 $30.14 billion
September 2022 $21.84 billion
December 2022 $15.82 billion
March 2023 $25.55 billion
September 2023 $16.89 billion
November 2023 $22.87 billion
July 2024 $26.87 billion
August 2024 $28.58 billion
December 2024 $39.01 billion
March 2025 $39.42 billion
August 2025 $91.65 billion
February 2025 $51.06 billion

Sources: CompaniesMarketCap, YCharts

Roblox Revenue

Roblox generated $1.42 billion in quarterly revenue in Q4 2025, showing a 43.25% year-over-year increase.

Here’s the complete overview of Roblox’s revenue over time:

Quarter, Year Roblox Revenue
Q1 2018 59.72 million
Q2 2018 72.58 million
Q3 2018 84.52 million
Q4 2018 95.95 million
Q1 2019 110.5 million
Q2 2019 119.2 million
Q3 2019 131.1 million
Q4 2019 147.6 million
Q1 2020 161.6 million
Q2 2020 200.4 million
Q3 2020 251.9 million
Q4 2020 310 million
Q1 2021 387 million
Q2 2021 454.1 million
Q3 2021 509.3 million
Q4 2021 568.77 million
Q1 2022 537.1 million
Q2 2022 591.2 million
Q3 2022 517.7 million
Q4 2022 579 million
Q1 2023 655.3 million
Q2 2023 680.8 million
Q3 2023 713.2 million
Q4 2023 $749.9 million
Q1 2024 $801.3 million
Q2 2024 $893.5 million
Q3 2024 $0.92 billion
Q4 2024 $0.99 billion
Q1 2025 $1.04 billion
Q2 2025 $1.08 billion
Q3 2025 $1.36 billion
Q4 2025 $1.42 billion

Source: Roblox

How Much Robux Has Been Purchased So Far?

The amount of virtual currency (Robux) purchased by players on Roblox is defined by the company as “bookings”.

In 2025, $6.79 billion worth of Robux was purchased on Roblox.

Here’s the full breakdown over the past few quarters:

Quarter, Year Bookings
Q1 2019 $142.3 million
Q2 2019 $150.3 million
Q3 2019 $165.4 million
Q4 2019 $236.3 million
Q1 2020 $249.6 million
Q2 2020 $494.2 million
Q3 2020 $496.5 million
Q4 2020 $642.3 million
Q1 2021 $652.3 million
Q2 2021 $665.5 million
Q3 2021 $637.8 million
Q4 2021 $770.1 million
Q1 2022 $631.2 million
Q2 2022 $639.9 million
Q3 2022 $701.7 million
Q4 2022 $899.4 million
Q1 2023 $773.8 million
Q2 2023 $780.7 million
Q3 2023 $839.5 million
Q4 2023 $1.13 billion
Q1 2024 $923.8 million
Q2 2024 $955.2 million
Q3 2024 $1.13 billion
Q4 2024 $1.36 billion
Q1 2025 $1.21 billion
Q2 2025 $1.44 billion
Q3 2025 $1.92 billion
Q4 2025 $2.22 billion

Average bookings per daily active user of Roblox reached $15.38 in Q4 2025. That figure represents a slight dip compared to $15.97 in Q4 2024.

Here’s a quarterly overview of ABPDAU (average bookings per daily active user) over time:

Quarter, Year Roblox Average Bookings
Q4 2018 $10.44
Q1 2019 $8.98
Q2 2019 $8.78
Q3 2019 $9.00
Q4 2019 $12.37
Q1 2020 $10.58
Q2 2020 $14.81
Q3 2020 $13.73
Q4 2020 $17.30
Q1 2021 $15.48
Q2 2021 $15.41
Q3 2021 $13.49
Q4 2021 $15.57
Q1 2022 $11.67
Q2 2022 $12.25
Q3 2022 $11.94
Q4 2022 $15.29
Q1 2023 $11.70
Q2 2023 $11.92
Q3 2023 $11.96
Q4 2023 $15.75
Q1 2024 $11.89
Q2 2024 $12.01
Q3 2024 $12.70
Q4 2024 $15.97
Q1 2025 $12.34
Q2 2025 $12.86
Q3 2025 $12.68
Q4 2025 $15.38

Source: Roblox

Number of Developers on Roblox

As of Q3 2025, Roblox has 3.5 million developers.

Source: Roblox

Developer Earnings on Roblox

Developers and creators on Roblox made $1.5 billion in 2025.

Here’s the breakdown of Roblox’s annual developer and creator cash payouts since 2018:

 
Year Roblox Development Exchange Fees
2018 71.89 million
2019 111.98 million
2020 328.74 million
2021 538.32 million
2022 623.86 million
2023 740.7 million
2024 $922.82 million
2025 $1.5 billion

Conclusion

You reached the end of our collection of Roblox stats for 2026. The Roblox gaming platform is taking off. They’re adding users who are spending more time playing and developing games on the platform. 

It will be interesting to follow their journey.

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